Caradruin

The Druid

Description:

Build: Guardian Druid Primal Aspect: Primal Guardian Background: Forest Warden

FINAL ABILITY SCORES Str 10, Con 17, Dex 12, Int 8, Wis 22, Cha 10.

STARTING ABILITY SCORES Str 10, Con 14, Dex 11, Int 8, Wis 18, Cha 10.

AC: 22 Fort: 19 Reflex: 18 Will: 23 HP: 64 Surges: 10 Surge Value: 16

TRAINED SKILLS Nature +16, Perception +16, Insight +15, Heal +15, Religion +8, Arcana +8, Diplomacy +9, Stealth +11

UNTRAINED SKILLS Acrobatics +5, Bluff +4, Dungeoneering +12, Endurance +8, History +3, Intimidate +4, Streetwise +4, Thievery +4, Athletics +3

FEATS Druid: Ritual Caster Level 1: Initiate of the Faith Level 2: Shield the Fallen (retrained to Enraged Boar Form at Level 2) Level 4: Distant Advantage (retrained to Skill Training (Arcana) at Level 4) Level 6: Skill Training (Diplomacy) Level 8: Skill Training (Stealth)

POWERS Druid at-will 1: Storm Spike Druid at-will 1: Flame Seed Druid at-will 1: Savage Rend Druid encounter 1: Twisting Vines Druid daily 1: Fires of Life Druid utility 2: Skittering Sneak Druid encounter 3: Call Lightning Druid daily 5: Summon Guardian Drake Druid utility 6: Black Harbinger Druid encounter 7: Tremor

ITEMS Adventurer’s Kit, Holy Symbol, Ritual Book, Nail of Sealing (heroic tier), Hedge Wizard’s Gloves (heroic tier), Hide Armor of Resistance +2, Bracers of Mighty Striking (heroic tier), Barbed Baldric (heroic tier), Staff of Spectral Hands +3, Horned Helm (heroic tier), Potion of Resistance (heroic tier), Handy Haversack (heroic tier), Residuum (Any), Rare Herbs (Nature), Sanctified Incense (Religion), Alchemical Reagents (Arcana), Lockburst Chalk (level 4), Essence of the Scout +2, Acrobat Boots (heroic tier)

RITUALS Animal Messenger, Explorer’s Fire, Banish Vermin, Create Campsite, Purify Water, Bloom, Delver’s Fire, Endure Elements, Lower Water, Tree Shape, Water Walk, Affect Normal Fire, Beast Growth, Hand of Fate, Snare, Travelers’ Feast, Gentle Repose, Brew Potion, Delay Affliction, Last Sight Vision, Preservation, Battlefield Elocution, Feat of Strength, Animal Friendship, Speak with Nature, Bolster Object, Commune With Nature, Ironwood, Tree Stride, Deathly Shroud, Earthen Ramparts, Call Wilderness Guide, Clear the Path, Cure Disease, Discern Lies, Fey Passage, Speak with Dead, Share Husk, Make Whole, Knock, Enchant Magic Item, Transfer Enchantment, Magic Circle, Object Reading, Wizard’s Escape, Analyze Portal, Gravesight, Wizard’s Sight, Water Breathing, Raise Dead, Remove Affliction, Shadow Passage, Chameleon’s Cloak

Bio:

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Caradruins hemby förstördes när han bara var ett barn, vilket ledde till att han fick växa upp i vildmarken. Han överlevde genom sin intuitiva kontakt med naturens andar och gudar. Nu ser han det som sin uppgift att försvara den orörda naturen mot angrepp – som ju främst kommer från olika humanoider.

Caradruin

Elsir Vale Threatened Bolongo